
Created: over 2 years ago
Last Update: 11 days ago
Equipped:
Strong Platen Vinechain
Fine Platen Ceremonial Dagger
Thick Leaf-Studded Cloak
Possible Actions for Grandmaster of Herbalism Nobody Yet
flesh rend
[Offensive,
Flesh,
RNG: 3,
DUR: instant]:
tear wounds in your foe by pulling their very flesh open
flesh pass
[Friendly,
Flesh,
RNG: 2,
DUR: instant]:
sacrifice your own flesh to mend the wounds of your target
barkcoat
[Friendly,
Plant,
RNG: 5,
DUR: 5]:
Cover your target with thick, flexible bark-armor.
grasping vines
[Offensive,
Plant,
RNG: 4,
DUR: 2]:
Slow down your target's attacks with live vines.
strengthen
[Friendly,
Flesh,
RNG: 5,
DUR: 2]:
Strengthen your target's body.
weaken
[Offensive,
Flesh,
RNG: 5,
DUR: 2]:
Weaken your opponent's body, making them susceptible to melee attacks.
tinder infestation
[Offensive,
Plant,
RNG: melee,
DUR: 2]:
Cause plants to grow quickly around your target, enveloping them and dying out, becoming dry and clingy - more fuel for fire!
anti-stone ring of twiners
[Friendly,
Plant,
RNG: self only,
DUR: 3]:
Create a ring of twiners that break up and impede incoming Stone attacks. You have to stay inside the ring to be protected.
psychic helmet
[Friendly,
Flesh,
RNG: self only,
DUR: 3]:
Let yourself grow a heavy and bizarrely structured flesh helmet which insulates you from incoming mindwind attacks.
fleshtheft
[Offensive,
Grappling/Flesh,
RNG: melee,
DUR: instant]:
pull the flesh off your opponent and meld it with your own, binding your wounds
blood-letting wound
[Offensive,
Flesh/Short Blades,
RNG: melee,
DUR: 3]:
Tear flesh open with your blade and keep it bleeding.
thorny skin
[Friendly,
Flesh/Plant,
RNG: 4,
DUR: 3]:
Coat an ally with hard, spiky thorns, protecting them from hand-to-hand attacks.
grasping thorns
[Offensive,
Grappling/Plant,
RNG: melee,
DUR: 1]:
Grapple your opponent and call thorns out of your weapon, causing damage while restraining them.
grab and stab
[Offensive,
Grappling/Short Blades,
RNG: melee,
DUR: instant]:
Grapple with your opponent and make them vulnerable to a stab attack.
herbal heal
[Friendly,
Plant/Flesh,
RNG: 2,
DUR: instant]:
With the aid of healing herbs, pass some flesh and heal your target.
entwine and envine
[Offensive,
Grappling/Plant,
RNG: melee,
DUR: 3]:
Increase the effectiveness of your grappling with the aid of entwining vines.
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