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Human14

Grandmaster of Herbalism Nobody Yet

his dudeness yotta's crew

Created: over 2 years ago
Last Update: 11 days ago

Best Skills: (active/passive)
  • Physical: 86/87
  • Melee: 84/87
  • Metatherics: 84/87
  • Hand to Hand: 84/85
  • Grappling: 83/86
  • Plant: 82/85
  • Short Blades: 83/83
  • Flesh: 85/78
  • Blades: 80/83
  • Blunt Weapons: 74/84
  • Elemental: 77/80
  • Staves: 76/76

Equipped:

MorningstarStrong Platen Vinechain
20/40/20/61/202
Plant / Grappling
DaggerFine Platen Ceremonial Dagger
23/64/10/49/196
Flesh / Short Blades
WoodmailThick Leaf-Studded Cloak
51/70/357
Armor

Possible Actions for Grandmaster of Herbalism Nobody Yet
flesh rend [Offensive, Flesh, RNG: 3, DUR: instant]: tear wounds in your foe by pulling their very flesh open
flesh pass [Friendly, Flesh, RNG: 2, DUR: instant]: sacrifice your own flesh to mend the wounds of your target
barkcoat [Friendly, Plant, RNG: 5, DUR: 5]: Cover your target with thick, flexible bark-armor.
grasping vines [Offensive, Plant, RNG: 4, DUR: 2]: Slow down your target's attacks with live vines.
strengthen [Friendly, Flesh, RNG: 5, DUR: 2]: Strengthen your target's body.
weaken [Offensive, Flesh, RNG: 5, DUR: 2]: Weaken your opponent's body, making them susceptible to melee attacks.
tinder infestation [Offensive, Plant, RNG: melee, DUR: 2]: Cause plants to grow quickly around your target, enveloping them and dying out, becoming dry and clingy - more fuel for fire!
anti-stone ring of twiners [Friendly, Plant, RNG: self only, DUR: 3]: Create a ring of twiners that break up and impede incoming Stone attacks. You have to stay inside the ring to be protected.
psychic helmet [Friendly, Flesh, RNG: self only, DUR: 3]: Let yourself grow a heavy and bizarrely structured flesh helmet which insulates you from incoming mindwind attacks.
fleshtheft [Offensive, Grappling/Flesh, RNG: melee, DUR: instant]: pull the flesh off your opponent and meld it with your own, binding your wounds
blood-letting wound [Offensive, Flesh/Short Blades, RNG: melee, DUR: 3]: Tear flesh open with your blade and keep it bleeding.
thorny skin [Friendly, Flesh/Plant, RNG: 4, DUR: 3]: Coat an ally with hard, spiky thorns, protecting them from hand-to-hand attacks.
grasping thorns [Offensive, Grappling/Plant, RNG: melee, DUR: 1]: Grapple your opponent and call thorns out of your weapon, causing damage while restraining them.
grab and stab [Offensive, Grappling/Short Blades, RNG: melee, DUR: instant]: Grapple with your opponent and make them vulnerable to a stab attack.
herbal heal [Friendly, Plant/Flesh, RNG: 2, DUR: instant]: With the aid of healing herbs, pass some flesh and heal your target.
entwine and envine [Offensive, Grappling/Plant, RNG: melee, DUR: 3]: Increase the effectiveness of your grappling with the aid of entwining vines.



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