Created: over 4 years ago
Last Update: over 2 years ago
Possible Actions for Countess of Frost and Airwind
[Offensive, Frost, RNG: 5, DUR: instant]: conjure sharp shards of ice out of the air and pepper your foe
[Friendly, Airwind, RNG: 5, DUR: 2]: An accommodating wind lightens your target's legs, allowing them greater movement.
[Friendly, Airwind, RNG: 4, DUR: 4]: buffer against incoming elemental attacks
[Friendly, Airwind, RNG: self only, DUR: 3]: With your knowledge of airwind you summon a twister over your head to intercept incoming air attacks. You have to stay where you are to control your creation.
[Friendly, Frost, RNG: self only, DUR: 3]: Destroy the flora around you to hinder incoming plant attacks. You have to stay where you are to keep it frozen.
[Friendly, Staves/Clubs, RNG: self only, DUR: 1]: set yourself to intercept attacks with your complimenting staff and club
[Offensive, Staves/Clubs, RNG: melee, DUR: instant]: compliment your staff and club for a better attack
[Offensive, Airwind/Frost, RNG: 4, DUR: instant]: summon a gale of frozen shards (this is an area-based attack)
[Offensive, Airwind/Clubs, RNG: melee, DUR: 1]: blast your enemy with a wind-backed club
[Offensive, Airwind/Clubs, RNG: melee, DUR: instant]: Slam your target with club, combined with a massive gust of wind, knocking them back and scattering nearby targets.
[Offensive, Frost/Clubs, RNG: melee, DUR: 1]: Bash your opponent with a frost infused strike, slowing them down.
[Offensive, Airwind/Staves, RNG: melee, DUR: 1]: Swing your staff with the force of a cyclone, sending adjacent enemies flying backward.
[Offensive, Frost/Staves, RNG: 7, DUR: instant]: using your staff as a lever, launch sharp ice darts at your enemy
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