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Human12

3 Merysa plant/airwind//blunt

Commander Saavik's crew

Created: over 3 years ago
Last Update: 7 months ago

Best Skills: (active/passive)
  • Metatherics: 81/70
  • Melee: 74/74
  • Physical: 76/56
  • Forces: 72/60
  • Hand to Hand: 50/71
  • Airwind: 73/47
  • Blades: 71/47
  • Short Blades: 70/46
  • Flesh: 75/37
  • Long Blades: 59/33
  • Elemental: 28/56
  • Grappling: 40/40

Equipped:

QuarterstaffPlaten living staff
20/56/11/52/169
Staves / Plant
MaceMartis Airmover
20/61/25/37/214
Airwind / Clubs
Darktunicfine hide armor
30/85/255
Armor

Possible Actions for 3 Merysa plant/airwind//blunt
wind walk [Friendly, Airwind, RNG: 5, DUR: 2]: An accommodating wind lightens your target's legs, allowing them greater movement.
strike with staff [Offensive, Staves, RNG: melee, DUR: instant]: Strike your enemy with a staff.
elemental buffer [Friendly, Airwind, RNG: 4, DUR: 4]: buffer against incoming elemental attacks
anti-air twister [Friendly, Airwind, RNG: self only, DUR: 3]: With your knowledge of airwind you summon a twister over your head to intercept incoming air attacks. You have to stay where you are to control your creation.
double-blunt defense [Friendly, Staves/Clubs, RNG: self only, DUR: 1]: set yourself to intercept attacks with your complimenting staff and club
double-blunt attack [Offensive, Staves/Clubs, RNG: melee, DUR: instant]: compliment your staff and club for a better attack
knockdown [Offensive, Airwind/Clubs, RNG: melee, DUR: 1]: blast your enemy with a wind-backed club
rustling leaf shield [Friendly, Airwind/Plant, RNG: 3, DUR: 4]: provide minimal concealment by surrounding your target with a whirlwind of leaves, boosting their defense
nature's wrath [Offensive, Clubs/Plant, RNG: melee, DUR: 1]: A weak physical attack that entangles your target in vines and roots that hinder their actions and movements.



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