Created: over 3 years ago
Last Update: 7 months ago
Possible Actions for 3 Merysa plant/airwind//blunt
[Friendly, Airwind, RNG: 5, DUR: 2]: An accommodating wind lightens your target's legs, allowing them greater movement.
[Offensive, Staves, RNG: melee, DUR: instant]: Strike your enemy with a staff.
[Friendly, Airwind, RNG: 4, DUR: 4]: buffer against incoming elemental attacks
[Friendly, Airwind, RNG: self only, DUR: 3]: With your knowledge of airwind you summon a twister over your head to intercept incoming air attacks. You have to stay where you are to control your creation.
[Friendly, Staves/Clubs, RNG: self only, DUR: 1]: set yourself to intercept attacks with your complimenting staff and club
[Offensive, Staves/Clubs, RNG: melee, DUR: instant]: compliment your staff and club for a better attack
[Offensive, Airwind/Clubs, RNG: melee, DUR: 1]: blast your enemy with a wind-backed club
[Friendly, Airwind/Plant, RNG: 3, DUR: 4]: provide minimal concealment by surrounding your target with a whirlwind of leaves, boosting their defense
[Offensive, Clubs/Plant, RNG: melee, DUR: 1]: A weak physical attack that entangles your target in vines and roots that hinder their actions and movements.
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