
Created: over 3 years ago
Last Update: 7 months ago
Equipped:
Platen living staff
Martis Airmover
fine hide armor
Possible Actions for 3 Merysa plant/airwind//blunt
wind walk
[Friendly,
Airwind,
RNG: 5,
DUR: 2]:
An accommodating wind lightens your target's legs, allowing them greater movement.
strike with staff
[Offensive,
Staves,
RNG: melee,
DUR: instant]:
Strike your enemy with a staff.
elemental buffer
[Friendly,
Airwind,
RNG: 4,
DUR: 4]:
buffer against incoming elemental attacks
anti-air twister
[Friendly,
Airwind,
RNG: self only,
DUR: 3]:
With your knowledge of airwind you summon a twister over your head to intercept incoming air attacks. You have to stay where you are to control your creation.
double-blunt defense
[Friendly,
Staves/Clubs,
RNG: self only,
DUR: 1]:
set yourself to intercept attacks with your complimenting staff and club
double-blunt attack
[Offensive,
Staves/Clubs,
RNG: melee,
DUR: instant]:
compliment your staff and club for a better attack
knockdown
[Offensive,
Airwind/Clubs,
RNG: melee,
DUR: 1]:
blast your enemy with a wind-backed club
rustling leaf shield
[Friendly,
Airwind/Plant,
RNG: 3,
DUR: 4]:
provide minimal concealment by surrounding your target with a whirlwind of leaves, boosting their defense
nature's wrath
[Offensive,
Clubs/Plant,
RNG: melee,
DUR: 1]:
A weak physical attack that entangles your target in vines and roots that hinder their actions and movements.
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