Did some messing around with the layout of the battlefield. I’ve tried to unclutter it somewhat, and I added some option links at the top of the screen so you can turn off a couple things if they annoy you. These options are set during your session – so if you set an option on one computer and then use another computer later, that option will have to be set again. The reason for this is that I believe some people regularly play from multiple computers (e.g. one at home, one at work) and those computers may have different screens sizes or whatever that make something like the target box (for example) more annoying on one screen but not another. Also, turning off these options may (slightly) improve performance on a low-end machine.
Along with the battlefield visual changes, I’ve tweaked the actual battle code a bit. You may notice some differences in the amount of damage of an attack or the strength of an effect. Most likely, if anything, you’ll notice an increase across the board. These changes mainly reinforce the idea that your skill level for an action is more important than the quality of your weapon. Of course, the weapon damage still factors into it, it’s just that the new code prevents the weapon from dominating the equation.
As always, let me know how things work. I’ve tried out the new battlefield on Firefox and IE6 and they both seem to work fine, but let me know if there are any troubles.
Oops – ok, I had to fix the battle code once again. It seems new players were getting lambasted. I set some damage caps that are proportional to the skill level of the attacker, so no more Gladiators doing 70+ points of damage.