Losing Battles: You will no longer lose any equipment if a character dies. Instead, this is how defeat is handled:
if your entire party gets wiped out, you will be returned to a “safe point” – usually (at least for now) this will be the center of the last town you visited.
if you lose a battle but at least one character escapes by fleeing, you will not be returned to a safe point, you remain in your current location and you will lose 10% of your gold (with a maximum that scales based on your highest skill level)
as usual, if any characters die in battle but you still manage a victory, there are no penalties
Moving in Battle: I tweaked the formula slightly so those with heavier armor aren’t quite as restricted in movement.
Active Party: From now on, you cannot place a character in your active party unless they have at least 20% of their health.
Interface Enhancements: I’ve created a new tabbed interface for both Battle screens and the Arrange Equipment screen. I think you’ll find things are much more organized and easier to use. If anyone has any problems or notices any glitches, please let me know right away.
Missions and One-time bonus reset: All current players have been rewarded the option to reset any of their missions one time. The reason for this bonus is that many players have died in battle and lost a reward. Since death no longer results in lost items, it only seems fair to give everyone another shot at re-acquiring their rewards. You can reset those missions from the Missions screen.