Ok, here are my strategies that I use most of the time. I always try experimenting with new actions, of course (especially when new actions keep coming in =D), but I like these a lot.
1st Character = Long Blades/Airwind + Gravity. You have heavy boots, which is one of the most effective actions in the game. If you have a good gravity cylinder, you can use it many times, too. Also, you have weighted longblade, which is a very good damaging attack. Sometimes it deals 25-35, but it can just as much deal damage around the 50s. And then you have all the other nice skills like wind-tunnel slash, blowback, blowdown, beneficial gravity, and of course, gravity field.
2nd Character = Air + Airwind. You have the ultimate defense destroyer, Tornado! This skill is a very effective one in pretty much any battle (except maybe for those one event guys that regenerate like 100% defense each turn! hehe). This is the main reason I carry an air+airwind guy. Next, you have defense/magic buffers such as : Clarity (Very Very Good), focusing atmosphere, elemental buffer, and you have enrich air. You also have the great AP reducer/minor defense reducer when needed, Air Stun. Then other little skills like choke, when you need a little bit more damage for that lingering enemy. (Also not to mention, this combo now has the two skills to defend against air and airwind attacks, which makes him the ultimate air+airwind guy!)
3rd Character = Two things I use on this guy, I switch it up. First, I use a Stone+Fire combo. Obviously, this is for the awesome AoE skill, Lava. Stone to mud is handy at times, and fire coat/fire ward are good (although I rarely use them). You also have meteor strike, good damage and pushes the enemy. Not to mention a fire resistant action and a frost resistant action. Mainly, though, this build is for lava. Now, the second build is : Longblades/Stone + Mindwind. This is very good for AP deduction. You have a quick, low-cost action (with a good mindwind cylinder), Mindblank, which goes along with the amazing Stone to mud (30-40 AP deduction for 2 turns!). Also, you have Shocking Slash, which is almost as good as stone to mud. And, you can also fall back on the decent ‘slash with blade’ for some extra damage if need be. The other skills I don’t use much, but can be useful, such as resolute body, fortified will, mental acuity, or feedback. However, defiance is a great self-defense-buffer.
4th Character = This is where it gets tricky. I’m always switching this guy up. But, here are a couple of things I usually do. Staffs/Fire + Plant/Clubs. This is a good combo, especially if you have the weapons good enough to get Brushfire down to 25 AP cost (mine is at 26, darn). Brushfire, is a really good skill next to Lava, and this also equips you with Double-Blunt attack (a pretty good attack, a step under Weighted Longblade). And of course, you have barkcoat for a decent defense buffer. However, what works extremely well with the mindwind person I mentioned above, is the Grasping Vines action you’ll have. It deducts AP by 15-25, and lasts 2 turns like stone to mud. And then you have some other skills, which I don’t use much. Another set up for this guy that I’ve used often, is the Grappling + Flesh. We all know what this is for, fleshtheft. This is mainly used only when someone gets attacked so I have to switch out the weapons. But yeah, it’s a good combo. Plus, now with the new calculations in the battle, Strengthen and Weaken work more efficiently. There’s really a lot going on with this guy…trying to find a really good combo for him. I may just have two lava people, or two mindwind people. I dunno.
which goes along with the amazing Stone to mud (30-40 AP deduction for 2 turns!)
hmm… Stone to Mud is a MP reducer. Maybe you’re thinking of something else (muddy mind?).
this also equips you with Double-Blunt attack (a pretty good attack, a step under Weighted Longblade).
Just for the record, double blunt attack and weighted longblade have the same raw attack power. Weapon rating would affect the damage tho, too, which may be why you felt that one was stronger than the other…
Anyway, nice lineup. I enjoy reading these strategies, getting an insight into how the players play :)
Ok, so I’ve changed my strategies. And here they are :
First off, I kept the Air + Airwind guy, of course, for Tornado, Air Stun, and defense boosters mainly.
Second, I switched the Longblades/Airwind + Gravity guy, to Clubs + Gravity. I don’t use the Airwind actions much, so no loss there. And the weighted longblade is replaced with weighted bludgeon, so no loss there either. And, I keep the benefits from Gravity and receive more benefits from clubs like Berserk. Plus, with the “light steel club” having a very good speed better than any longblade, I can use weighted bludgeon with a lower AP cost.
Third, I have a Fire + Plant guy instead of a Fire + Stone guy. Brushfire has a better range than Lava and is one notch stronger too. Barkskin is always good to have. And, Plant comes equipped with the great Grasping Vines for AP reduction for 2 turns…which ties into the last guy…
Fourth, I use a Stone + Mindwind guy for the ultimate AP reducer, while still holding a damaging-attack that’s actually not half-bad. Muddy Mind is amazing (2 turns too), and mindblank is good. Also, you have Stone Shards for an “ok” damaging attack. (The main reason I switched to this rather than having the longblade also, was to have lower AP costs for the actions).