Hey Folks – just pushed a little update through. Here are some details:
Two new Missions! I’m not giving any hints on location – but feel free to help each other out :)
Over 25 new actions! You’ll probably notice NPCs taking advantage of new actions right away. Note that some actions have a level requirement, so they might not appear unless the appropriate skill has met the required level.
New PC graphics! One our artists, Seeker Boltblade, has worked long and hard putting together some new graphics that are more consistent and better looking. All PCs have been switched over to the new images automatically. Remember, you can switch the image for any PC by going to Party Management, clicking on “Inspect”, and then clicking on “Detailed View”. Note: you may have to refresh your browser or clear your cache if the new models don’t show up right away. The new PC models all have thin black outlines.
New NPCs and items! We didn’t get as many done as I wanted to, but we added a few more roaming NPCs along with some new equipment. There’s one new group of NPCs out there now that is stronger than anything you’ve seen before…
Storage Units! Got gold to burn and too many items to hold onto? Head on over to the Warehouse District of Hopitan (just East of the Industrial Plaza) and pick up a Storage Unit. Great for stockpiling quality items while you are off adventuring! Note: access your storage unit from the Party Management screen, as if it were a PC or SPC.
Bug fixes and misc code changes:
- fix so that PCs can’t try to put items in the wrong slots on equipment screen
- fixed it so that if an action changes the movement points of the acting mob, the movement tiles will get re-rendered (and other movement tile fixes)
- added another check to the random action selection made by NPCs so they don’t use any active buffs/debuffs on a target who does not have the skill being boosted/reduced
- other small NPC AI enhancements
- fix $actor in battle logs to display correct name
- raised damage cap to 80
- “exits” box now shaped a little more like a compass for exits that have compass directions – should make travel a little easier
- MAJOR: When you reset a mission, you will automatically be teleported back to the last safe point you visited. This change was put in to prevent people from getting stuck in the middle of a mission if they reset it and they were in a location inaccessible outside of the mission.
- When one of your SPCs makes a sale in the market, now you get a message in your log.
Phew, well, I think that’s everything. Now, let me give a little shout-out to the team of contributors:
Kranodor: mission writing, NPC design, item design, action design, testing
Seeker Boltblade: artwork, artwork, artwork
Penguinmancer Bob: mission writing, item design, action design, NPC design
Draegun: artwork
Commander Saavik: general editing, feedback, and ideas
Ranger Sheck: coding, testing, editing, more coding, item design, action design
So be sure to thank our contributors – they are a great team and it’s always a pleasure working with them. I want to make note that Kranodor and Seeker Boltblade in particular poured many hours into Aethora in the last two months.
Last but not least – thanks to you all, the players! Aethora wouldn’t exist without players – we always appreciate your comments and suggestions.
Have fun, everyone!