Keeping in mind that the game has a long way to go in terms of development, feel free to chip in any suggestions for improvement here.
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posted on Aug 04, 2009 by
Tremir
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Leaderboard request:
This may sound a bit peevish, but I really wish that "special" characters wouldn't appear on the leaderboards.
This mostly relates to the monster only skills, and the fact that they're all dominat...
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Last Reply:
Re: Leaderboard request
Tremir
on Aug 09, 2009
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posted on Jul 29, 2009 by
Commander Saavik
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Party Inventory:
Would it be possible to have three columns in the party inventory, instead of just three? I suddenly have about thirty pieces of armor, and it nearly triples the length of the page. If there were...
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Last Reply:
Re: Party Inventory
Ranger Sheck
on Aug 02, 2009
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posted on Jul 28, 2009 by
Commander Saavik
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Advert-like Links:
I noticed on the "my profile" page there's a small list of links to share Aethora with social networks. Facebook is one of them, but only as a "post link". What about making a Page for the game? ...
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Last Reply:
Re: Advert-like Links
Commander Saavik
on Jul 28, 2009
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posted on Jun 24, 2009 by
Commander Saavik
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Selling Items:
I've noticed that, when I'm selling items, I wish I could sort things my something other than overall rating. I try to keep a balance of backup weapons, and it gets hard to keep track of how many ...
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Last Reply:
Re: Selling Items
Pro\/idence
on Jul 05, 2009
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posted on Jun 13, 2009 by
Commander Saavik
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MiniMap:
I like the mini-map . . . but can we please have it stay moved when we move it? Every time I take a turn, the mini-map goes right back into the upper left corner. I just fought a battle which too...
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Last Reply:
Re: MiniMap
Ranger Sheck
on Jun 14, 2009
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posted on Mar 31, 2009 by
Pro\/idence
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Tipos?:
When you go to the Martis Hospital, it reads...
"The Martis Hospital is large stone building. Normally the staff here treat mining related injuries, but lately they have been treating more battl...
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Last Reply:
Re: Tipos?
Pro\/idence
on Mar 31, 2009
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posted on Mar 03, 2009 by
Pro\/idence
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Just a little thought.:
This isn't a big deal at all, and probably doesn't need to be changed. But just an observation...
When you first start a battle, your characters default defense is at 50, and their defensive sta...
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Last Reply:
Re: Just a little thought.
Pro\/idence
on Mar 06, 2009
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posted on Dec 04, 2008 by
Tremir
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Spears and other pole weapons:
I was thinking that having spears would be pretty nice.
They'll come either as melee-blades-spears or melee-polearms-spears.
Basically, most spear actions will have a range of 2, but will cause l...
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Last Reply:
Re: Spears and other pole weapons
Kranodor
on Feb 26, 2009
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posted on Feb 20, 2009 by
his dudeness yotta
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herbal heal:
I guess I missed it when it was implemented, but I think I remember that an update before (or more) herbal heal was also usable on the skilled pc itself. I understand that like that it was a quite ...
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Last Reply:
Re: herbal heal
Pro\/idence
on Feb 23, 2009
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posted on Oct 08, 2008 by
his dudeness yotta
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leaderboards:
What about some mixed computation for the leaderboard to rank the pcs also in an "overall" ladder?
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Last Reply:
Re: leaderboards
his dudeness yotta
on Feb 20, 2009
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posted on Dec 19, 2008 by
AryzTheFenix
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"Quick" battles:
I'm not sure if anyone has suggested some sort of quick/fast auto battle for when you run into those lower level encounters you just walk through but still take time? You could watch it play out a...
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Last Reply:
Re: "Quick" battles
Kranodor
on Feb 20, 2009
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posted on Dec 02, 2008 by
Pro\/idence
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Too much gold!:
There should be something to use your gold on...because I have way too much of it. Like, maybe you can spend 5000 gold or something to raise a stat on a skill. Or maybe even raise a stat on a weapo...
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Last Reply:
Re: Too much gold!
Kranodor
on Feb 17, 2009
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posted on Feb 04, 2009 by
Pro\/idence
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Monster Battles?:
Maybe you should balance out the random battle encounters, or try to at least. I've been running into Mudbugs for over an hour - an hour and a half. I'm trying to battle the Plateney Warlord, but n...
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Last Reply:
Re: Monster Battles?
Battle Team
on Feb 05, 2009
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posted on Jan 27, 2009 by
Cap'n Zooch Stronghold
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The "Weaken" Action...:
When I first started up on Aethora, I used the Weaken action a lot. I still use it sometimes, but not as much. Anyways, when you use the Weaken action, and click on the enemy it was used on, it say...
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Last Reply:
Re: The "Weaken" Action...
Pro\/idence
on Jan 29, 2009
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posted on Dec 18, 2008 by
AryzTheFenix
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Effects on Actions popup screen:
It would be nice if you could see what Effects were on a character/monster when you click on them and the Action mini popup comes up. I know you can click on their link in the Turn Order screen, b...
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Last Reply:
Re: Effects on Actions popup screen
AryzTheFenix
on Dec 19, 2008
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posted on Dec 15, 2008 by
AryzTheFenix
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New development:
Is there any way for the "average Joe player" to see what the devs are working on? I see this all the time at work, the devs are working on what they THINK the players want, but in actuality, the ...
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Last Reply:
Re: New development
AryzTheFenix
on Dec 18, 2008
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posted on Nov 30, 2008 by
Tremir
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Droppable festival weapons:
Yeah, I know that Sheck said this isn't happening this festival, but it's something I'd really like to see, possibly for future festivals, if they happen. they should probably be very rare, even ha...
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Last Reply:
Re: Droppable festival weapons
Kranodor
on Nov 30, 2008
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posted on Nov 28, 2008 by
Pro\/idence
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Show AP cost before Battle...:
As I previously stated in the chatbox, I think it would be nice to implement this : in Party Management, you can see the AP cost of skills when equipping weapons and stuff. Then you could fully pla...
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Last Reply:
Re: Show AP cost before Battle...
Pro\/idence
on Nov 30, 2008
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posted on Oct 25, 2008 by
Musy
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New Skill: ranged attacks:
Making this new skill would also mean making new weapons and moves. I would also suggest an archery range as an addition.
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Last Reply:
Re: New Skill: ranged attacks
Pro\/idence
on Nov 28, 2008
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posted on Oct 08, 2008 by
his dudeness yotta
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high rating items:
I'd like to suggest that in the future, there should be several similar skilled enemies at different locations, but with very different tactis (I guess it's allready headed that way), but most impo...
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Last Reply:
no replies
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